In this guide, we'll dive into some of the best practices and utilities for building a production site or application.
This walkthrough stems from Tree Shaking and Development. Please ensure you are familiar with the concepts/setup introduced in those guides before continuing on.
The goals of development and production builds differ greatly. In development, we want strong source mapping and a localhost server with live reloading or hot module replacement. In production, our goals shift to a focus on minified bundles, lighter weight source maps, and optimized assets to improve load time. With this logical separation at hand, we typically recommend writing separate webpack configurations for each environment.
While we will separate the production and development specific bits out, note that we'll still maintain a "common" configuration to keep things DRY. In order to merge these configurations together, we'll use a utility called webpack-merge
. With the "common" configuration in place, we won't have to duplicate code within the environment-specific configurations.
Let's start by installing webpack-merge
and splitting out the bits we've already worked on in previous guides:
npm install --save-dev webpack-merge
project
webpack-demo
|- package.json
- |- webpack.config.js
+ |- webpack.common.js
+ |- webpack.dev.js
+ |- webpack.prod.js
|- /dist
|- /src
|- index.js
|- math.js
|- /node_modules
webpack.common.js
+ const path = require('path');
+ const { CleanWebpackPlugin } = require('clean-webpack-plugin');
+ const HtmlWebpackPlugin = require('html-webpack-plugin');
+
+ module.exports = {
+ entry: {
+ app: './src/index.js',
+ },
+ plugins: [
+ // new CleanWebpackPlugin(['dist/*']) for < v2 versions of CleanWebpackPlugin
+ new CleanWebpackPlugin(),
+ new HtmlWebpackPlugin({
+ title: 'Production',
+ }),
+ ],
+ output: {
+ filename: '[name].bundle.js',
+ path: path.resolve(__dirname, 'dist'),
+ },
+ };
webpack.dev.js
+ const { merge } = require('webpack-merge');
+ const common = require('./webpack.common.js');
+
+ module.exports = merge(common, {
+ mode: 'development',
+ devtool: 'inline-source-map',
+ devServer: {
+ contentBase: './dist',
+ },
+ });
webpack.prod.js
+ const { merge } = require('webpack-merge');
+ const common = require('./webpack.common.js');
+
+ module.exports = merge(common, {
+ mode: 'production',
+ });
In webpack.common.js
, we now have setup our entry
and output
configuration and we've included any plugins that are required for both environments. In webpack.dev.js
, we've set mode
to development
. Also, we've added the recommended devtool
for that environment (strong source mapping), as well as our simple devServer
configuration. Finally, in webpack.prod.js
,mode
is set to production
which loads TerserPlugin
, which was first introduced by the tree shaking guide.
Note the use of merge()
calls in the environment-specific configurations to include our common configuration in webpack.dev.js
and webpack.prod.js
. The webpack-merge
tool offers a variety of advanced features for merging but for our use case we won't need any of that.
Now, let's modify our npm scripts to use the new configuration files. For the start
script, which runs webpack-dev-server
, we will use webpack.dev.js
, and for the build
script, which runs webpack
to create a production build, we will use webpack.prod.js
:
package.json
{
"name": "development",
"version": "1.0.0",
"description": "",
"main": "src/index.js",
"scripts": {
- "start": "webpack-dev-server --open",
+ "start": "webpack-dev-server --open --config webpack.dev.js",
- "build": "webpack"
+ "build": "webpack --config webpack.prod.js"
},
"keywords": [],
"author": "",
"license": "ISC",
"devDependencies": {
"clean-webpack-plugin": "^0.1.17",
"css-loader": "^0.28.4",
"csv-loader": "^2.1.1",
"express": "^4.15.3",
"file-loader": "^0.11.2",
"html-webpack-plugin": "^2.29.0",
"style-loader": "^0.18.2",
"webpack": "^4.30.0",
"webpack-dev-middleware": "^1.12.0",
"webpack-dev-server": "^2.9.1",
"webpack-merge": "^4.1.0",
"xml-loader": "^1.2.1"
}
}
Feel free to run those scripts and see how the output changes as we continue adding to our production configuration.
Many libraries will key off the process.env.NODE_ENV
variable to determine what should be included in the library. For example, when process.env.NODE_ENV
is not set to 'production'
some libraries may add additional logging and testing to make debugging easier. However, with process.env.NODE_ENV
set to 'production'
they might drop or add significant portions of code to optimize how things run for your actual users. Since webpack v4, specifying mode
automatically configures DefinePlugin
for you:
webpack.prod.js
const { merge } = require('webpack-merge');
const common = require('./webpack.common.js');
module.exports = merge(common, {
mode: 'production',
});
Technically,
NODE_ENV
is a system environment variable that Node.js exposes into running scripts. It is used by convention to determine dev-vs-prod behavior by server tools, build scripts, and client-side libraries. Contrary to expectations,process.env.NODE_ENV
is not set to'production'
within the build scriptwebpack.config.js
, see #2537. Thus, conditionals likeprocess.env.NODE_ENV === 'production' ? '[name].[hash].bundle.js' : '[name].bundle.js'
within webpack configurations do not work as expected.
If you're using a library like react
, you should actually see a significant drop in bundle size after adding DefinePlugin
. Also, note that any of our local /src
code can key off of this as well, so the following check would be valid:
src/index.js
import { cube } from './math.js';
+
+ if (process.env.NODE_ENV !== 'production') {
+ console.log('Looks like we are in development mode!');
+ }
function component() {
const element = document.createElement('pre');
element.innerHTML = [
'Hello webpack!',
'5 cubed is equal to ' + cube(5)
].join('\n\n');
return element;
}
document.body.appendChild(component());
webpack v4+ will minify your code by default in production mode
.
Note that while the TerserPlugin
is a great place to start for minification and being used by default, there are other options out there:
If you decide to try another minification plugin, just make sure your new choice also drops dead code as described in the tree shaking guide and provide it as the optimization.minimizer
.
We encourage you to have source maps enabled in production, as they are useful for debugging as well as running benchmark tests. That said, you should choose one with a fairly quick build speed that's recommended for production use (see devtool
). For this guide, we'll use the source-map
option in the production as opposed to the inline-source-map
we used in the development:
webpack.prod.js
const { merge } = require('webpack-merge');
const common = require('./webpack.common.js');
module.exports = merge(common, {
mode: 'production',
+ devtool: 'source-map',
});
Avoid
inline-***
andeval-***
use in production as they can increase bundle size and reduce the overall performance.
It is crucial to minimize your CSS for production. Please see the Minimizing for Production section.
Some of what has been described above can also be achieved by using the command line. For example, the --optimize-minimize
flag will include the TerserPlugin
behind the scenes. The --define process.env.NODE_ENV="'production'"
will do the same for the DefinePlugin
instance described above. And, webpack -p
will automatically invoke both those flags and thus the plugins to be included.
While these shorthand methods are nice, we usually recommend just using the configuration as it's better to understand exactly what is being done for you in both cases. The configuration also gives you more control on fine-tuning other options within both plugins.